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VEHICLES

VEHICLE DAMAGE
Vehicles don't suffer wounds and injuries. Instead they take stress which can lead to faults. Sometimes catastrophic ones.

STRESS

Whenever a vehicle takes an amount of damage from an attack that is greater than its DE, it suffers a number of stress points.
  • Damage greater than DE but less than or equal to DEx2 causes 1 stress point.
  • Damage greater than DEx2 but less than or equal to DEx3 causes 2 stress points.
  • Damage greater than DEx3 but less than or equal to DEx4 causes 3 stress points.
  • And so on...
DAMAGE TYPES
  • Different attacks may cause different damage types. The standard, or default damage type is called lethal damage.
  • If no other damage type is indicated for a weapon or attack, assume it is lethal damage.
  • Vehicles are invulnerable to some damage types, and any damage from such attacks is ignored.
  • Vehicles are invulnerable to stun damage.
DAMAGE LOCATION
  • Unlike foot-units, when a vehicle takes damage, the location hit on the vehicle is randomly determined.
  • Each vehicle has a Hit Location Table. After determining the amount of stress points suffered by a vehicle, a player randomly determines the location hit on a vehicle. All stress points are applied to the determined location.
  • If the location hit is a crewperson that is a foot-unit (such as a pilot on a bike), they take a number of wounds equal to the stress points instead. That crewperson's DE is irrelevant.
FAULTS
To determine the severity of a fault suffered by the location, roll a number of D6 equal to the stress points caused. Look up the highest result on the following table:

Vehicle Fault Severity Table
Highest Result
Fault Severity
1
None
2-4
Medium
5
High
6
Critical

FAULT EFFECTS

FAULT ACCUMULATION
When a vehicle suffers a fault, place a Fault Severity Marker next to the vehicle if it is not destroyed. Any further fault suffered equal to or less than this severity one grade and each further individual fault is always increased to this severity, unless it is already this severity or higher.

Example:
A bike suffers a medium severity fault to a wheel.
A medium severity marker is placed next to it.
The bike then suffers another medium fault, this time to the engine.
This increases the overall fault severity to high and means the severity of the fault to the engine is increased to high.
The medium severity marker is replaced with a high severity marker.

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