WOUNDS & INJURIES
This section details how damage can result in wounds that cause injuries to foot-units. Damage done to mechs, vehicles and robots is handled similarly but with some differences, as described in other sections of the rules.
Whenever a foot-unit takes an amount of damage from an attack that is greater than their DE, they suffer a number of wounds.
Different attacks may cause different damage types. The standard, or default damage type is called lethal damage and wounds from lethal damage cause (potentially) lethal injuries.
If no other damage type is indicated for a weapon or attack, assume it is lethal damage.
Roll 1D6 for each wound that a foot-unit takes. Roll all the D6s together before taking the highest roll and looking up the result on the appropriate table below, dependent on damage type.
Medical attention is a special action that can be carried out by a unit with the Medic tag.
The unit must have a move assignment and already be in base-to-base contact with the unit they wish to attend to when they act.
No other action can be taken in the turn that medical attention is being given.
If the unit being attended to is stunned, the attending unit makes a CO test: roll 2D6 and compare the result to the attending unit's CO.
If the total is less than or equal to the attending unit's CO, the attended unit's stunned marker is immediately removed.
If the unit being attended to is unconscious, the unconscious unit makes a CO test: roll 2D6 and compare the result to the unconscious unit's CO.
If the total is less than or equal to the unconscious unit's CO, the unit is brought round but is still stunned. Replace their KO marker with a stunned marker.
The unit remains prone and may not do anything in that turn or the next.
In the end phase of the turn, flip the stunned marker over. In the end phase of the next turn, remove the marker.
If the unit being attended to is seriously injured and suffering shock, the attending unit can attempt to stabilise the injured unit.
The attending unit makes a CO test: roll 2D6 and compare the result to the attending unit's CO.
If the total is less than or equal to the attending unit's CO, the injured unit is stabilised and no longer makes shock tests in the end phase of a turn.