Return to SkirmishCorps

FIREARMS

Whilst some units have access to some special weapons, many make use of more standard firearms.


FIREARM STATS
Firearms have five stats: Short Range modifier (SH), Medium Range modifier (ME), Long Range modifier (LO), Extreme Range modifier (EX) and Damage (DAM). Many firearms also have tags.

A firearm also has a Force Value. See the Force Values section of the rules.

Not all firearms can be used in every range bracket. This is indicated with No in the appropriate stat. That firearm cannot be used on a target in that range bracket.


RANGE BRACKETS
A range modifier is applied to any roll to hit when using a firearm, where the distance between the shooter and target falls within that range bracket.

All firearms have the same range brackets.

Bracket Abbr. Range
Short SH 1"-12"
Medium ME 12"-24"
Long LO 24"-48"
Extreme EX 48"+


STANDARD FIREARMS DATA-CARDS

SMG
SMGs
SH ME LO EX DAM
+1 -2 No No 1D6
Tags Automatic; Rapid Fire


Semi-Automatic Pistol
Light Pistols
SH ME LO EX DAM
+1 -2 No No 1D6
Tags Light; Semi-automatic


Small Revolver
Revolver
SH ME LO EX DAM
+1 -1 No No 1D6
Tags Light


Automatic Rifle
Automatic Rifles
SH ME LO EX DAM
0 -1 -2 No 1D6+1
Tags Heavy; Automatic


Small Sniper Rifle
Small Sniper Rifle
SH ME LO EX DAM
-1 0 0 -1 1D6+1
Tags


Heavy Sniper Rifle
Heavy Sniper Rifle
SH ME LO EX DAM
-2 -1 0 -1 2D6
Tags Heavy; AP Rounds


Semi-Automatic Sniper Rifle
Semi-auto Sniper Rifle
SH ME LO EX DAM
-2 -1 0 -1 1D6+1
Tags Heavy; Semi-automatic


Large Semi-Automatic Pistol
Large Pistols
SH ME LO EX DAM
0 -2 No No 1D6+1
Tags Semi-automatic


Double-barrelled Shotgun
SH ME LO EX DAM
+1 No No No 2D6
Tags Semi-automatic; Scatter Rounds; Semi-auto Cooldown


Pump Action Shotgun
SH ME LO EX DAM
0 -2 No No 2D6
Tags Stun Rounds


Automatic Shotgun
SH ME LO EX DAM
-1 -3 No No 2D6
Tags Heavy; Automatic


Machine Pistol
Machine Pistols
SH ME LO EX DAM
0 0 -3 No 1D6
Tags Automatic


Heavy Machine Gun
Heavy MG
SH ME LO EX DAM
-2 0 -2 -4 2D6+1
Tags Heavy; Automatic; Rapid Fire
POINT BLANK RANGE
Using a firearm on a target at 1" or less (up to base-to-base contact) is considered point blank.

A roll to hit at point blank is made with CC, not MA.

The same modifier is applied for short range.

The target dodges or parrys a point blank attack with a firearm, instead of diving to prone or to cover.


Prone Targets at Point Blank
If the target is point blank and prone, no roll to hit is necessary. The target is automatically hit.

If the target is conscious, they can still attempt a special dodge or parry, called dodge-rolling. However, this is with a -2 penalty to their RE.


Defence at Point Blank Range
DE is not doubled against an attack from a firearm at point blank.


DAMAGE SCALERS
Some firearms have a damage scaler, indicated by an X and a number following the damage stat.

When determining the damage done to a target, compare the damage scaler of the firearm to the DE scaler of the target first.

No scaler is the same as a scaler of X1.

If the scalers are the same, the damage of the firearm is unmodified and the target's DE is unmodified.

If the scalers are not the same:

If the firearm has a damage scaler, the damage it does is multiplied by that scaler.

If a target has a DE scaler, the target's DE is multiplied by that scaler.
> Next: WEAPON TAGS >