Whilst some units have access to some special weapons, many make use of more standard firearms.
Firearms have five stats: Short Range modifier (SH), Medium Range modifier (ME), Long Range modifier (LO), Extreme Range modifier (EX) and Damage (DAM). Many firearms also have tags.
A firearm also has a Force Value. See the Force Values section of the rules.
Not all firearms can be used in every range bracket. This is indicated with No in the appropriate stat. That firearm cannot be used on a target in that range bracket.
A range modifier is applied to any roll to hit when using a firearm, where the distance between the shooter and target falls within that range bracket.
All firearms have the same range brackets.
STANDARD FIREARMS DATA-CARDS
|POINT BLANK RANGE
Using a firearm on a target at 1" or less (up to base-to-base contact) is considered point blank.
A roll to hit at point blank is made with CC, not MA.
The same modifier is applied for short range.
The target dodges or parrys a point blank attack with a firearm, instead of diving to prone or to cover.
Prone Targets at Point Blank
If the target is point blank and prone, no roll to hit is necessary. The target is automatically hit.
If the target is conscious, they can still attempt a special dodge or parry, called dodge-rolling. However, this is with a -2 penalty to their RE.
Defence at Point Blank Range
DE is not doubled against an attack from a firearm at point blank.
Some firearms have a damage scaler, indicated by an X and a number following the damage stat.
When determining the damage done to a target, compare the damage scaler of the firearm to the DE scaler of the target first.
No scaler is the same as a scaler of X1.
If the scalers are the same, the damage of the firearm is unmodified and the target's DE is unmodified.
If the scalers are not the same:
If the firearm has a damage scaler, the damage it does is multiplied by that scaler.
If a target has a DE scaler, the target's DE is multiplied by that scaler.